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Small Ores and Nuggets
Small ores can be found scattered around on the surface of the ground. These are samples of what ore veins are located within 35 blocks underneath the soil, so they"re somewhat important. In the majority of cases, it is a sample of a vein in the top layer of stone. However, in areas where the top layer is thin enough, the vein may be located in the upper section of the middle stone layer. This means that it is possible to find small ore pieces in areas where the top layer of stone is not able to spawn the ore. Note: The maximum distance from the surface to a vein required for a small ore piece to generate is larger than the scanning range of the Prospector"s Pick . If using the prospector"s pick on the surface in an area where small ore pieces are found, and only negative readings are given, it means that the vein is deeper underground.
Copper, gold, silver, and platinum native nuggets can also be found using a Gold Pan .
Depending on the type of ore, it"s smaller counterpart is either called a nugget for native metals, or a small ore for the rest. One small ore/nugget produces 10 metal units.
Poor, Normal, and Rich Ores
Ore veins are completely made up of a single type of ore: poor, normal or rich. When the world generates an ore vein, it has a 20% chance to be rich, a 30% chance to be poor, and a 50% chance to be normal. One poor ore produces 15 metal units, one normal ore produces 25 metal units, and one rich ore produces 35 metal units.
Veins and Clusters
With the exception of Sulfur, which simply spawns around lava pockets, Ores and Minerals generate in two different shapes: veins and clusters.
- Surface veins are smaller than their lower vein counterparts.
Size: | Small | Medium | Large |
---|---|---|---|
Veins | Cinnabar, Cryolite, Pitchblende, Platinum | Bismuthinite, Cassiterite, Galena, Graphite, Hematite, Kimberlite, Limonite, Magnetite, Saltpeter, Silver, Sphalerite, Sylvite, Tetrahedrite | Borax, Garnierite, Gypsum, Jet, Lapis Lazuli, Malachite, Native Copper, Native Gold |
Clusters | Kaolinite, Lignite | Bituminous Coal |
Ore Generation
Ores are natural metal deposits that can be melted in a vessel or crucible into a ceramic mold to produce unshaped metal . Ores spawn in veins.
Ores | Bismuthinite | Cassiterite | Garnierite | Hematite | Limonite | Magnetite | Malachite | Native Copper | Native Gold | Native Silver | Sphalerite | Tetrahedrite | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Type (Layers) |
Stone Name | Bismuth | Tin | Nickel | Iron | Iron | Iron | Copper | Copper | Gold | Silver | Zinc | Copper |
Igneous Extrusive (All) |
Andesite | X S | X | X S | X | ||||||||
Basalt | X S | X | X S | X | |||||||||
Dacite | X S | X | X S | X | |||||||||
Rhyolite | X S | X | X S | X | |||||||||
Igneous Intrusive (All) |
Diorite | X | X | ||||||||||
Gabbro | X | X | X | ||||||||||
Granite | X S | X | X | ||||||||||
Metamorphic (Top & Middle) |
Gneiss | X | X S | X S | |||||||||
Marble | X | X S | X S | ||||||||||
Phyllite | X S | X S | |||||||||||
Quartzite | X S | X S | |||||||||||
Schist | X S | X S | |||||||||||
Slate | X S | X S | |||||||||||
Sedimentary (Top) |
Chalk | X S | X | X | |||||||||
Chert | X S | X | X | ||||||||||
Claystone | X S | X | X | ||||||||||
Conglomerate | X S | X | X | ||||||||||
Dolomite | X S | X | X | ||||||||||
Limestone | X S | X | X | X | |||||||||
Rock Salt | X S | X | X | ||||||||||
Shale | X S | X | X |
S Also spawns as a surface vein in the top half of the top layer of stone.
Main article: MetalsMineral Generation
Minerals are natural deposits that can be used or crafted into various types of resources. With the exception of Bituminous Coal, Kaolinite and Lignite, which spawn in clusters, Minerals spawn in veins.
Minerals | Bituminous Coal | Borax | Cinnabar | Cryolite | Graphite | Kaolinite | Kimberlite | Lapis Lazuli | Lignite | Saltpeter | Sulfur | Sylvite | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Type (Layers) |
Stone Name | Coal | Flux | Redstone | Redstone | Graphite Powder | Kaolinite Powder | Diamonds | Lapis Dye | Coal | Saltpeter Powder | Sulfur Powder | Fertilizer |
Igneous Extrusive (All) |
Andesite | X | X L | ||||||||||
Basalt | X | X L | |||||||||||
Dacite | X | X L | |||||||||||
Rhyolite | X | X L | |||||||||||
Igneous Intrusive (All) |
Diorite | X L | |||||||||||
Gabbro | X | X L | |||||||||||
Granite | X | X L | |||||||||||
Metamorphic (Top & Middle) |
Gneiss | X | X L | ||||||||||
Marble | X | X | X L | ||||||||||
Phyllite | X L | ||||||||||||
Quartzite | X | X | X L | ||||||||||
Schist | X | X L | |||||||||||
Slate | X L | ||||||||||||
Sedimentary (Top) |
Chalk | X | X | X | X + | X L | |||||||
Chert | X | X | X | X + | X L | ||||||||
Claystone | X | X | X | X + | X L | ||||||||
Conglomerate | X | X | X | X + | X L | ||||||||
Dolomite | X | X | X | X + | X L | ||||||||
Limestone | X | X | X | X + | X L | ||||||||
Rock Salt | X | X | X | X | X + | X L | X | ||||||
Shale | X | X | X | X | X + | X L |
L Around Lava Pockets + Usually spawns with at least one other ore
Useless
The following ores and minerals currently have no use in TFC.
Useless Ores/Minerals | Galena | Native Platinum | Gypsum | Jet | Pitchblende | |
---|---|---|---|---|---|---|
Stone Type (Layers) |
Stone Name | Lead | Platinum | Gypsum | Jet | Pitchblende |
Igneous Extrusive (All) |
Andesite | X | ||||
Basalt | X | |||||
Dacite | X | |||||
Rhyolite | X | |||||
Igneous Intrusive (All) |
Diorite | |||||
Gabbro | ||||||
Granite | X | X | ||||
Metamorphic (Top & Middle) |
Gneiss | X | ||||
Marble | X | |||||
Phyllite | X | |||||
Quartzite | X | |||||
Schist | X | |||||
Slate | X | |||||
Sedimentary (Top) |
Chalk | X | X | X | ||
Chert | X | X | X | |||
Claystone | X | X | X | |||
Conglomerate | X | X | X | |||
Dolomite | X | X | X | |||
Limestone | X | X | X | X | ||
Rock Salt | X | X | X | |||
Shale | X | X | X |
In addition, these ores and minerals still exist, but do not currently spawn in the world: Microcline, Olivine, Petrified Wood, Satinspar, Selenite, Serpentine
Configuration
TFCOre.cfg is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC"s terrain.
Option | Default Value |
Description |
---|---|---|
bismuthinite | ||
Horizontal Density | 60 | How dense the ore vein is horizontally, out of 100. |
Maximum Height | 128 | The maximum y-level the vein can spawn at. |
Minimum Height | 5 | The minimum y-level the vein can spawn at. |
Vertical Density | 80 | How dense the ore vein is vertically, out of 100. |
baseRocks | igneous extrusive sedimentary |
The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line. |
oreID | 2096 | The Block ID of the ore. |
oreMeta | 7 | The metadata (damage value) of the ore. |
rarity | 100 | Veins will spawn in 1 out of X chunks. |
size | medium | The size of the vein. Choices are large, medium or small. |
type | veins | The shape of the ore spawn. A type of default will spawn the ore in clusters. |
History
Beta | ||
---|---|---|
v2 Build 12 | Reworked ore distribution as ore was not spread out enough. | |
v2 Build 22 | Magnetite is a dual metal ore, supplying a very tiny amount of platinum along with the iron. | |
v2 Build 26 | Borax has had its spawn rate increased slightly in Rock Salt. It should also occur much more commonly in Gypsum. | |
v2 Build 30 | Cassiterite will spawn in all Igneous Extrusive layers. | |
v2 Build 37 | Microcline no longer spawns. | |
Satinspar and Selenite should be much more common within veins of Gypsum. | ||
v2 Build 40 | Ore should be properly spread out instead of creating mass dead zones. | |
Ore veins increased massively at great depths but are spread out much farther. | ||
The upper part of the world contains the starter metal ores in smaller veins but more commonly than before. | ||
v2 Build 46d | ~10% increase to ore spawn rates. | |
v2 Build 47 | Changed ore gen code to use a new style of ore gen based on MarcoPolo1613"s work. | |
Ore Veins typically hold less ore than they do before, but due to the style, you"ll see a lot more ore around. | ||
Surface Ore - Harvest loose rocks for a chance to find ore. | ||
77.0 | Removed double metal ore. | |
Enabled Kaolinite spawning and made Graphite more rare. | ||
Small surface ore spawning change to make copper more prevalent and tin less so. | ||
78.0 | Changed ore generation to move with the height of the terrain. | |
Removed layer restriction on ore generation. | ||
Disabled spawning of Olivine, Petrified Wood, Satinspar, Selenite, and Serpentine. | ||
78.4 | Panning for ores is majorly overhauled. | |
Loose rocks display an entity laying flat on the ground showing what item they are, including ore. |
Trivia
- Cave-ins will destroy ore and mineral blocks including their drops.
- The original ores and minerals added to TFC were based off of Bioxx"s love for the game Dwarf Fortress.
Gallery
Name. It was proposed in "s , and became available to the general public on May 26, 2014. (TLD) is the for the string.
History
In June 2012, TLD submitted an application to ICANN for the .wiki gTLD. On November 7, 2013, and TLD entered into a "Registry Agreement", officially allowing the company to operate as the registry for .wiki. Following the acquisition, of TLD, stated many people "from within industry tell me that .wiki is their dark horse for a successful [g]TLD," because ".wiki" describes the site format. "So, when I go to craftbeer.wiki, I can expect a vibrant site with passionate folks discussing all things relevant to brewing beer. This is not the case with craftbeer.com or craftbeer.guru, where you could be accessing a storefront, a blog, a brewery tourguide or any number of things."
In January 2014, .wiki was named one of the "Top 10 gTLDs to Watch in 2014" by ClickZ for having the "potential to provide great secure, shared workspaces for companies large and small". The application was delegated to the on February 19, 2014. By mid-March, TLD had signed agreements with more than 120 to retail .wiki names. It was announced in May that the , the non-profit organization mostly known for hosting , would use "w.wiki" as a . The Foundation also endorsed TLD"s proposal to ICANN"s Registry Services Evaluation Process to unblock 179 two-letter strings representing language codes (all two-character strings are blocked under ICANN"s standard Registry Agreement).
Сначала рассмотрим интерфейс самой наковальни:
- Восемь кнопок выступают как мини игра. Красные кнопки сдвигают зеленую стрелочку (которая внизу) в левую сторону, зеленые кнопки двигают в правую сторону. Каждая кнопа имеет свое название, давайте рассмотрим их:
- Первая строка кнопок: слабый удар, средний удар, штамповать, изогнуть.
- Вторая строка кнопок: сильный удар, протянуть, обжать, усадить.
- Когда вы кладете слиток, то выбираете чертеж, в зависимости от того, что вы хотите сковать.
- Здесь должен всегда быть молот, каменный или любой другой, советую держать наготове дополнительный молот. Иногда молот ломается в неподходящее время, и вы сможете быстро заменить его.
- Здесь вы можете сваривать листы в двойные листы, а слитки в двойные слитке.
- Флюс тратиться по 1 за каждое сваривание.
Как ковать броню и инструменты на наковальне?
Есть много способов как ковать, но многие просто не хотят или не понимают формулы ковки. Здесь мы для вас посчитали формулы некоторых инструментов и брони. Но сначала подготовка.
Нужен любой слиток из которого собираетесь ковать. На самом слитке есть подсказки когда нужно ковать, а когда можно сварить. Если вы читаете этот гайд, то вы уже умеете строить и пользоваться печкой для расплава начальных металлов, например медные слитки.
У нас готов слиток, начинаем ковать. Если собираетесь сварить, то нужен флюс. Кладем слиток, в чертеже выбираем нужный инструмент или фрагмент брони. Проверьте молот. Теперь любыми кнопками состыковываем зелёную и красную стрелочку, обязательно они должны стоять ровно. Когда ваш скил прокачается, может быть минимальная погрешность, а сейчас нужно делать ровно.
Скорее всего ваш слиток остынет, это не страшно… прогресс который вы сделали на слитке останется. Ну что, теперь нужна формула, внизу будет таблица предметов и 100% правильная ковка. Проверенно разными игроками и много раз. Перед началом ковки, проверите еще раз стрелочки, стоят ли они как на скрине.
Предмет |
Правильная ковка предмета |
Лист | изогнуть — штамповать — малый удар — малый удар — малый удар |
Топор | сильный удар — обжать — средний удар — штамповать |
Молот | сильный удар — усадить — сильный удар — штамповать |
Нож | усадить — усадить — изогнуть — протянуть — протянуть — сильный удар |
Кирка | штамповать — штамповать — штамповать — протянуть — изогнуть — штамповать |
Лопата | изогнуть — сильный удар — штамповать |
Зубило | изогнуть — изогнуть — изогнуть — протянуть — слабый удар — слабый удар |
Пила | изогнуть — штамповать — средний удар — слабый удар |
Фурма | средний удар — протянуть — изогнуть — изогнуть — изогнуть |
Откалыватель для льда | штамп — штамп — изогнуть — протянуть — обжать — сильный удар |
Предмет |
Обработка для получение кованого железа |
Крица | |
Кричное железо | протянуть — обжать — штамповать |
Кованое железо | штамповать — изогнуть — слабый удар — слабый удар — слабый удар |
Броня |
Ковка брони для всех этапов |
Шлем | сильный удар — штамповать — штамповать — изогнуть — изогнуть — сильный удар |
Нагрудник | штамповать — обжать — средний удар — сильный удар — протянуть — изогнуть |
Штаны | усадить — изогнуть — средний удар — сильный удар — протянуть — изогнуть |
Ботинки | протянуть — протянуть — усадить — изогнуть — изогнуть |
Конечно это только один вариант, но в процессе ковки вы можете случайно сделать его по другой формуле, которую вы не знаете.